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These archived docs are for Phaser 2.4.4 Phaser 3 docs can be found on newdocs.phaser.io.
Phaser CE docs can be found on the Phaser CE Documentation site.

Constructor

Phaser.Component. Overlap

new Overlap()

The Overlap component allows a Game Object to check if it overlaps with the bounds of another Game Object.

Source code: gameobjects/components/Overlap.js (Line 12)

Public Methods

overlap(displayObject) → {boolean}

Checks to see if the bounds of this Game Object overlaps with the bounds of the given Display Object, which can be a Sprite, Image, TileSprite or anything that extends those such as Button or provides a getBounds method and result.

This check ignores the hitArea property if set and runs a getBounds comparison on both objects to determine the result.

Therefore it's relatively expensive to use in large quantities, i.e. with lots of Sprites at a high frequency. It should be fine for low-volume testing where physics isn't required.

Parameters
Name Type Description
displayObject Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Button | PIXI.DisplayObject

The display object to check against.

Returns
boolean -

True if the bounds of this Game Object intersects at any point with the bounds of the given display object.

Source code: gameobjects/components/Overlap.js (Line 29)