Phaser AE

Lightning Effects

Pro packv3.0.0-12DVFX

Twelve electric effects, from a tiny zap to a strike from the sky. Everything is additive, so overlapping light builds to white.

This is a Pro pack. Upgrade to Phaser Pro to use it in your games.See Phaser Pro →

Released October 19, 2026

Lightning Effects: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

vfxLightning

function vfxLightning(): Pack<{}>

Effect pack vfx-lightning: registers twelve electric effects for game.particles.effect(name) — lightning, arc, ball, static, forked, zap, teslaCoil, sheetFlash, electricAura, chainZap, thunderstorm and groundCharge. Uses only particle:* frames. Requires particles-2d and particle-textures.

Helpers

VFX_LIGHTNING

const VFX_LIGHTNING: ReadonlyArray<string>

The names this pack registers, in the order its page lists them; game.particles.effect(name) takes each.