The pack
vfxExplosion
function vfxExplosion(): Pack<{}>
Effect pack vfx-explosion: registers twelve explosions and impacts (explosion, shockwave, hitSpark, grenade, bigBoom,
implosion, plasmaBlast, iceShatter, smokeBomb, dustImpact, muzzleFlash, clusterBomb) for game.particles.effect(name).
Every one is a one-shot that removes itself. Uses only particle:* frames. Requires particles-2d and particle-textures.
Helpers
VFX_EXPLOSION
const VFX_EXPLOSION: ReadonlyArray<string>
The names this pack registers, in the order its page lists them; game.particles.effect(name) takes each.


