Phaser AE

Explosions

Pro packv3.0.0-42DVFX

Twelve explosions and impacts, ready to fire by name. Each is several layers on one timeline, tuned to read like a real blast, and each cleans up after itself.

This is a Pro pack. Upgrade to Phaser Pro to use it in your games.See Phaser Pro →

Released October 14, 2026 · updated October 19, 2026

Explosions: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

vfxExplosion

function vfxExplosion(): Pack<{}>

Effect pack vfx-explosion: registers twelve explosions and impacts (explosion, shockwave, hitSpark, grenade, bigBoom, implosion, plasmaBlast, iceShatter, smokeBomb, dustImpact, muzzleFlash, clusterBomb) for game.particles.effect(name). Every one is a one-shot that removes itself. Uses only particle:* frames. Requires particles-2d and particle-textures.

Helpers

VFX_EXPLOSION

const VFX_EXPLOSION: ReadonlyArray<string>

The names this pack registers, in the order its page lists them; game.particles.effect(name) takes each.