Phaser AE

Jelly UI skin

Free packv3.0.0-22DLookUpdated

A two-tone face cut across by a gloss band, a dark outline in its own colour, a lip, glints and a caption pressed into the face: the classic mobile button, for every widget in a game.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Jelly UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

uiSkinJelly

function uiSkinJelly(options: UiSkinOptions = {}): Pack<{}>

Pack ui-skin-jelly: the jelly game UI skin — a two-tone face cut across by a gloss band, a dark outline in the colour, a lip, glints, and a debossed caption. Registers the theme 'jelly' (made with these options: its main colour, surface colour, corners, lip, role colours and extra colours) for game.ui.theme = 'jelly', and the material, so game.skins.make({ material: 'jelly', … }) makes more. Requires ui-skins.

Constants

UI_SKIN_JELLY

const UI_SKIN_JELLY: UiSkinMaterialDef

The jelly material: a two-tone face cut across by a gloss band, a dark outline in the colour, a lip, glints, and a debossed caption. For buildUiSkin, validateUiSkin and tools; a game composes the pack instead.