Phaser AE

Bezel UI skin

Free packv3.0.0-22DLookUpdated

A glossy candy face set in a polished chrome bezel, with a dark line between face and metal: the bezel look for a game's whole interface. The bezel is silver by default, gold with a yellow trim, or any colour polished to chrome.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Bezel UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

uiSkinBezel

function uiSkinBezel(options: UiSkinOptions = {}): Pack<{}>

Pack ui-skin-bezel: the bezel game UI skin — a glossy candy face set in a polished chrome bezel, a dark line between the two. Registers the theme 'bezel' (made with these options: its main colour, accent, trim (the bezel: silver, or gold in yellow), surface colour, corners, lip, role colours and extra colours) for game.ui.theme = 'bezel', and the material, so game.skins.make({ material: 'bezel', … }) makes more. Requires ui-skins.

Constants

UI_SKIN_BEZEL

const UI_SKIN_BEZEL: UiSkinMaterialDef

The bezel material: a glossy candy face set in a polished chrome bezel, a dark line between the two. For buildUiSkin, validateUiSkin and tools; a game composes the pack instead.