Phaser AE

Colour grade

Pro packv3.0.0-32D and 3DPost

Grades the finished frame the way a colourist grades film: shadows, mid-tones and highlights per channel, then saturation, contrast, temperature and tint over the whole picture. One effect gives every asset in the game the same look, and nothing has to be repainted.

This is a Pro pack. Upgrade to Phaser Pro to use it in your games.See Phaser Pro →

Released October 14, 2026 · updated October 20, 2026

Colour grade: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

postGrade

function postGrade(): Pack<{}>

Post effect grade: a colour grade of the whole frame. Requires post. Params, all identity by default: lift, gamma and gain (each [r, g, b], or one number for all three; defaults 0, 1 and 1), saturation (default 1), contrast (default 1), temperature (-1 cool to 1 warm, default 0), tint (a CSS colour, default white) and tintAmount (0..1, default 0).