Phaser AE

Bloom glow

Pro packv3.0.0-42D and 3DPost

Bright pixels bleed light into their neighbours, so neon lines, lasers, lava, muzzle flashes and white highlights glow instead of sitting flat on the screen. It is the effect that sells a vector or synthwave art style, in one call.

This is a Pro pack. Upgrade to Phaser Pro to use it in your games.See Phaser Pro →

Released October 14, 2026 · updated October 20, 2026

Bloom glow: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

postBloom

function postBloom(): Pack<{}>

Post effect bloom: bright pixels glow. Requires post. Params threshold (0..1, default 0.55), strength (default 0.9), radius (pixels, default 2.5).