Phaser AE

Atmospheric environments

Pro packv3.0.0-42D and 3DBackdrop

Thirteen complete backgrounds, each one shader pass with a coordinated palette and gentle motion: night, aurora, nebula, sunset, volcanic ash, underwater, fog, sandstorm, moonlit clouds, a lightning storm, high altitude, dawn and a polar sky. One call gives a level its whole atmosphere.

This is a Pro pack. Upgrade to Phaser Pro to use it in your games.See Phaser Pro →

Released October 14, 2026 · updated October 20, 2026

Atmospheric environments: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

backdropEnvironments

function backdropEnvironments(): Pack<{}>

Register thirteen reusable 2D environment backdrops for WebGPU and WebGL2. Requires backdrops.

Helpers

ENVIRONMENT_BACKDROPS

const ENVIRONMENT_BACKDROPS: readonly BackdropDef[]

Shared 2D environment recipes. Names, parameters and colours can be passed directly to backdrop.add.