Published on 3rd June 2016
Welcome to Issue 33 of Phaser World
This week there's development news about Phaser 2.4.9 RC2, and a powerful new free Phaser Weapon Plugin (with examples and details on how to use it).
Of course it wouldn't be a newsletter without some great new games and tutorials :) Including a rather insane massively multiplayer match 3 game!
Until next issue, happy coding. Drop me a line if you've got any news you'd like featured (you can just reply to this email) or grab me on the Phaser Slack channel.
News
A preview of this comprehensive new game scene building tool, with asset packing, previews, level editing and more.
Games made with Phaser
Game of the Week
A crazy Massively Multiplayer Match 3 where everyone plays on the same board!
Staff Pick
Join the ESD in this game created by the U.S. Army and the new Independence Day: Resurgence movie.
Run, jump, and dig, to get as many biscuits as possible before heading to your kennel.
Shoot the targets to lower the gates, but watch out for the return fire, in this 15 level puzzle game.
Run away from the monsters, and shape shift into them, to find your spaceship.
Phaser Tutorials
A tutorial on building a Match 3 prototype.
A tutorial on easily adding Google DoubleClick Ads to your games.
Part 1 of a tutorial series on re-creating the classic Dungeon Raid game.
Part 2 of a tutorial series on re-creating the classic Dungeon Raid game.
Building Multiplayer Games with Phoenix and Phaser video.
Development Progress
This week I've been hard at work on Phaser 2.4.9. I spent countless hours going through the GitHub issues, and fixing as many of them as I possibly could. This includes some long standing ones, such as 'jittery camera movement on tweened sprites'.
As a result 2.4.9 Release Candidate 2 is now ready for testing.
I have pushed up a complete release to the GitHub dev branch, including the latest doc files, TypeScript defs and all build files. There is loads to check out in this release, and you can get a sense of what's been done in the Change Log.
Phaser Weapon Plugin
As well as fixing bugs, I've also spent the past couple of weeks tinkering away on my Phaser Weapons Plugin. And I'm pleased to say that this is now built into Phaser 2.4.9 and ready for playing with! (don't worry, it's also easy to exclude in a custom build too)
The plugin creates a Bullet Manager, which maintains its own pool of bullets, and makes it trivial to create weapon effects for shoot-em-up style games. The Weapon object has loads of properties available, including:
-
Control the firing rate of the Weapon.
-
Automatically track Sprites and Pointers, firing bullets from their locations.
-
Set the angle of the bullets, with optional angle variance
-
Allow bullets to change rotation based on velocity
-
Animated bullets, including frame cycling and random frames
-
Signals for your own callbacks
-
Bullet gravity, offset collision bodies and trajectories
-
Bullet world wrapping
It's super easy to create and use a Weapon, and I've uploaded the first batch of examples to weapons folder of the Phaser Examples repo.
I'll be publishing lots more examples and some tutorials in the weeks to come, but please have a play with it. Heck I even created TypeScript defs for it :)
Geeky Links
8 Bit Adventures is a proper pen and pencil Role Playing Game, set in an old NES style universe :)
How about a trip back into the 4-channel 90s? With the classic Amiga mod Klisje Paa Klisje, created by Walkman (Tor Bernhard Gausen)
And finally read about this incredible tale of how some arcade raiders found a whole arcade in an abandoned ship, that hadn't seen the light of day for over 30 years!
Phaser Releases
The current version of Phaser is 2.4.8 released on May 19th 2016.
Phaser 2.4.9 is now at Release Candidate 2 stage. Please grab it from the GitHub dev branch and test it as much as you can!
Please help support Phaser development on Patreon.
Have some news you'd like published? Email [email protected] or tweet us.
Missed an issue? Check out the Back Issues page.