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Phaser World Issue 23

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Published on 25th March 2016

This newsletter was published over 9 years ago. Information or links within it may be outdated or no longer work.

issue-23-header

editorial

Welcome to Issue 23 of Phaser World

With Spring here, and Easter around the corner, it seems appropriate we've got a Peter Rabbit game this week :) But also how about a dose of multiplayer 2D CounterStrike too?

At the end of this issue you'll find a development update regarding Phaser, Lazer and Interphase 2. Explaining what's going on at the moment, and what to expect.

Until next issue, happy coding! And don't forget to drop me a line if you've got any news you'd like featured.

News

wild-terra-interface

Wild Terra Interface

A post detailing the interface evolution in Wild Terra.

Games made with Phaser

hop-to-it

Hop to it

Game of the Week

Help Peter Rabbit and his friends run, jump and collect food for the party.

the-square

The Square

How many coins can you collect in this frustrating but compelling little game?

steps

Steps

A minimalistic puzzle game that will make you think ahead.

master-mage-mischief

Master Mage Mischief

A realtime multiplayer top-down shooter with zombies.

matraquilhos-foosball

Matraquilhos Foosball

Choose your team and spin and slide your way to victory.

Phaser Tutorials

behavior-plugin

Behavior Plugin

A Behavior Plugin for your games, inspired by Construct2.

learn-to-make-flappy-bird

Learn to make Flappy Bird

The classic Lessmilk Flappy Bird tutorial has been updated.

accurate-timer-tutorial

Accurate Timer Tutorial

How to Create an Accurate Timer for Phaser Games.

circle-path-tutorial

Circle Path Tutorial

Evolving the TwinSpin source code into a new game.

Development Progress

amiga 600 tron style by zgodzinski

Those of you who monitor the Phaser / Lazer GitHub repos will have seen there hasn't been much activity over the past few weeks. Equally the book Interphase 2 still isn't yet published. I thought it was about time I explained why, and to give you a status update.

The reason is that I took on a large client contract, and it has been consuming nearly all of my time - and then some. I'm sure you've been there before, those sorts of projects where actually going to sleep becomes a luxury. It was definitely like that in the final weeks.

I'm very pleased with what I've created though, and have learnt a lot while working on it. The project comes to an end next week, on April 1st. Most important of all though: it has bought in enough income to fund a solid 4 month block of development work on Phaser / Lazer. I have scheduled this out in the calendar, and will be treating the time as 'client' work. Except it will be for myself. This will take us well in to the summer, and I for one am itching to get back into the driving seat again.

My first task will be to go through the Phaser issues and work on the 2.4.7 release. This should only take a week, after which I can hunker down and split my time between finishing writing Interphase 2 and working on Lazer. We've been slowly going through Interphase 2 content here and there, but it needs a good period of dedicated time to get it finished off. And I'm glad I'll finally have that. I also cannot wait to get back into Lazer dev again.

So hang in there for a short while longer, and then be prepared for some serious activity across all fronts.

Phaser Releases

The current version of Phaser is 2.4.6 released on February 18th 2016.

Phaser 2.4.7 development is taking place in the dev branch on GitHub.

Please help support Phaser development on Patreon.

Have some news you'd like published? Email [email protected] or tweet us.

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