Published on 11th March 2016
Welcome to Issue 21 of Phaser World
If you're off to GDC next week then have a great time! Hopefully you'll come back pumped and enthused to create more games.
For the rest of us, you can join the non-GDC crowd in the Phaser slack room :)
Until next issue, happy coding! And don't forget to drop me a line if you've got any news you'd like featured.
News
User contributed TypeScript defs for the Phaser Box2D Plugin.
Games made with Phaser
Game of the Week
Challenge the darkness with your swift orb matching skills.
A rhythm action game for a Thai clothing brand.
Stop the baby from crying by throwing candies at it!
Drop off the customers from your flying taxi!
The Ugly Hungry Fish are ready to attack you! How many seconds will you survive?
Phaser Tutorials
A full-featured open source Tetris clone to learn from.
A comprehensive text input plugin that works in WebGL and Mobile.
Making a custom pool class by extending Phaser.Group.
A tutorial on creating player movement like in the game TwinSpin.
A tutorial on using "shutdown" to Save State.
Lazer Development
From last week: After delving back into Phaser it was nice to return to development of Lazer. Updates have mostly been structural and internal, although I did find some time to have fun building some Special FX classes, including Starfields and SinusDots (press 1-9 to change wave form, and I to toggle sprites).
I also took the opportunity to upload the Lazer Test Suite online, so you can run the tests without checking out the whole repo.
As usual the code for all examples, and Lazer itself, can be found in the repos.
Phaser Releases
The current version of Phaser is 2.4.6 released on February 18th 2016.
Phaser 2.4.7 development is taking place in the dev branch on GitHub.
Please help support Phaser development on Patreon.
Have some news you'd like published? Email [email protected] or tweet us.
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