Published on 29th January 2016
Welcome to Issue 15 of Phaser World
I always find it interesting to see the sheer variety of games and apps created with Phaser. I enjoy a good shooter or platformer as much as anyone, but when something as left-field as DYG comes along it makes you sit up and take notice.
Until next week, happy coding! And don't forget to drop me a line if you've got any news you'd like featured.
News
Rayo, a desktop and lightweight text editor for Phaser
Games made with Phaser
Game of the Week
A comprehensive, deterministic roguelike with great character development and dungeons to delve in to.
An Alpha version of a vertical shoot-em-up with a clever level layout data structure.
Dig into the brilliant, quiet death of Dyg.
An open-source hack 'n slash rogue-like created for One Game a Week.
A beautifully presented classic card game.
Phaser Tutorials
How to simulate flocking behavior with Boids
In part 1 of this tutorial you'll get boids flocking together.
An interesting read about converting a simple Unity game to Phaser.
A tutorial about what Phaser Signals are and how to use them in your own game.
A small shoot-em-up game showing how to use Phaser with ES6.
Lazer Development
Phaser 3 is now called Lazer.
Follow development in the repo and Mailing List.
Here are some of the changes made this week:
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The new Line geometry functions have been completed, including new Intersection tests.
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We've been discussing how to reference the module files within the core of Lazer.
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Pete resumed development of the new renderer with Phaser 2. Approximately half of all the examples are now running, and more come online each day.
Phaser Releases
The current version of Phaser is 2.4.4 released on October 15th 2015.
Phaser 2.4.5 development is taking place in the dev branch on GitHub.
Please help support Phaser development on Patreon.
Have some news you'd like published? Email [email protected] or tweet us.
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