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Phaser World Issue 3

Newsletter

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Published on 30th October 2015

This newsletter was published over 10 years ago. Information or links within it may be outdated or no longer work.

header

editorial

Welcome to Issue 3 of Phaser World

Here is your weekly summary of all the new content published on the Phaser site over the past 7 days.

This week was a strong one for tutorials, with the final part of the 'Getting your game on Steam' released, along with tutorials on lighting effects and arcade physics.

News

If you have anything you'd like to share email [email protected] or tweet us.

New API Docs

We've been listening to your feedback on the forum. And as a result we've worked hard to improve the API Documentation part of the web site. The docs pages have been overhauled to provide for quicker navigation through the various sections. You can now easily swap Phaser version from the header without losing your place in the docs. Deep links to methods and members work and the search box is now kept in view all the time.

We hope this makes the experience more friendly for everyone using the docs.


Games made with Phaser

slingo-adventure

Slingo Adventure

Game of the Week

A beautiful cross over between Bingo and Slots.

coffee-break-match3

Coffee Break Match 3

Match the items to enable your ninja to swipe at the baddies.

online-spaceship-math-game

Online Spaceship Math Game

Built by a 4th grade teacher this is an adaptive math teaching game set in space.

farty-turd

Farty Turd

A school-boy humor take on Flappy Bird.


Interphase

book150px

Interphase is a 400 page bookazine complete with a coverdisk filled with source code, graphics and bonus content. It contains 8 complete games with detailed Making Of guides for each one.

There's a 100+ page comprehensive guide to the Phaser State Manager. If you've ever wondered how Phaser handles states or how to split up your game code, this guide covers it.

You'll also find 4 Tutorials covering topics like making a flip-screen game, projecting physics object trajectories and snazzy 3D effects.

Interphase 2 Announced

Contents for the next issue of Interphase have been revealed. This time the main deep-dive it's all about rendering, including writing your own batched WebGL renderer. We've also got some great new games and project templates for all the major module systems.

Pre-orders are now open. Use the code 'superatomic' for 15% off. We guarantee that this discount is the only one we'll run (including up to 6 months after release), so use it or lose it!


Tutorials

getting-a-phaser-game-on-steam-part4

Getting a Phaser Game on Steam

The final part of this series covers using the SteamWorks API.

phaser-plus-illuminated

Phaser + Illuminated.js

Use Illuminted.js in your games for real-time lighting effects.

creating-animated-scoring-tutorial

Creating Animated Scoring Tutorial

A handy guide to adding scoring effects to your games.

rise-above-tutorial

Rise Above Tutorial

A tutorial about creating a game like Rise Above using Arcade Physics.

phaser-boilerplate

Phaser Boilerplate

An easy to install set of skeleton classes to speed-up development start time.

how-to-build-a-game-using-phaser

How to Build a Game using Phaser

Build a Breakout game in this new tutorial from Packt Publishing.


Phaser Releases

The current version of Phaser is 2.4.4 released on October 15th 2015.

Development of Phaser 2.4.5 is in progress in the GitHub dev branch.

particle-storm-released

Particle Storm

An advanced particle system for your games. Easily create stunning effects, with over 200 examples.


Code Examples

Here's a selection of some new Phaser code Examples.

quadtree

QuadTree Demo

An interactive example of how the Quad Tree works.

load-events

Loader Events

How to use the Loader to load assets outside of the Preload method.

circle-random-point

Circle Random Point

Easily get a random point from within a Circle object.


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