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            class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { this.add.sprite(300, 300, 'eye').setInteractive(); this.cameras.main.setName('cam1'); // Create more Cameras over the top of the main one const cam2 = this.cameras.add().setName('cam2'); cam2.scrollX = 100; cam2.scrollY = 100; const cam3 = this.cameras.add().setName('cam3'); cam3.scrollX = 200; cam3.scrollY = 200; this.input.on('gameobjectover', (pointer, gameObject) => { console.log(pointer.camera.name); gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
    }
    create ()
    {
        this.add.sprite(300, 300, 'eye').setInteractive();
        this.cameras.main.setName('cam1');
        //  Create more Cameras over the top of the main one
        const cam2 = this.cameras.add().setName('cam2');
        cam2.scrollX = 100;
        cam2.scrollY = 100;
        const cam3 = this.cameras.add().setName('cam3');
        cam3.scrollX = 200;
        cam3.scrollY = 200;
        this.input.on('gameobjectover', (pointer, gameObject) =>
        {
            console.log(pointer.camera.name);
            gameObject.setTint(0xff0000);
        });
        this.input.on('gameobjectout', (pointer, gameObject) =>
        {
            gameObject.clearTint();
        });
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: Example
};
const game = new Phaser.Game(config);