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            // var graphics; class Example extends Phaser.Scene { constructor () { super(); this.hitShape = null; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); this.sprites = []; } create () { this.graphics = this.add.graphics(); this.bounds = new Phaser.Geom.Rectangle(0, 0, 1600, 1200); this.rect1 = new Phaser.Geom.Rectangle(200, 200, 600, 100); this.rect2 = new Phaser.Geom.Rectangle(1010, 800, 60, 300); this.circle1 = new Phaser.Geom.Circle(1200, 200, 160); this.circle2 = new Phaser.Geom.Circle(400, 900, 80); this.triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(800, 500, 200); this.drawScene(); for (let i = 0; i < 32; i++) { let x = Phaser.Math.Between(this.bounds.left, this.bounds.right); let y = Phaser.Math.Between(this.bounds.top, this.bounds.bottom); this.sprites.push(this.add.sprite(x, y, 'eye').setInteractive()); } this.input.on('gameobjectover', function (pointer, gameObject) { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', function (pointer, gameObject) { gameObject.clearTint(); }); this.input.on('pointermove', function (pointer) { const p = this.cameras.main.getWorldPoint(pointer.x, pointer.y); const px = p.x; const py = p.y; this.hitShape = null; if (this.rect1.contains(px, py)) { this.hitShape = this.rect1; } else if (this.rect2.contains(px, py)) { this.hitShape = this.rect2; } else if (this.circle1.contains(px, py)) { this.hitShape = this.circle1; } else if (this.circle2.contains(px, py)) { this.hitShape = this.circle2; } else if (this.triangle1.contains(px, py)) { this.hitShape = this.triangle1; } this.drawScene(); }, this); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown_Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown_X', function (event) { this.cameras.main.rotation -= 0.01; }, this); const cam = this.cameras.main; this.gui = new dat.GUI(); const p1 = this.gui.addFolder('Pointer'); p1.add(this.input, 'x').listen(); p1.add(this.input, 'y').listen(); p1.open(); const help = { line1: 'Cursors to move', line2: 'Q & E to zoom', line3: 'Z & X to rotate', } const f1 = this.gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.add(help, 'line3'); f1.open(); } update (time, delta) { this.controls.update(delta); this.sprites.forEach(function(sprite, i) { sprite.rotation += (i % 2) ? 0.005 : -0.005; }); } drawScene () { this.graphics.clear(); // camera marker this.graphics.lineStyle(1, 0x00ff00); this.graphics.strokeRectShape(this.bounds); this.graphics.lineBetween(0, 0, 1600, 1200); this.graphics.lineBetween(1600, 0, 0, 1200); // shapes if (this.hitShape === this.rect1) { this.graphics.fillStyle(0xff0000); this.graphics.fillRectShape(this.rect1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillRectShape(this.rect1); } if (this.hitShape === this.rect2) { this.graphics.fillStyle(0xff0000); this.graphics.fillRectShape(this.rect2); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillRectShape(this.rect2); } if (this.hitShape === this.circle1) { this.graphics.fillStyle(0xff0000); this.graphics.fillCircleShape(this.circle1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillCircleShape(this.circle1); } if (this.hitShape === this.circle2) { this.graphics.fillStyle(0xff0000); this.graphics.fillCircleShape(this.circle2); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillCircleShape(this.circle2); } if (this.hitShape === this.triangle1) { this.graphics.fillStyle(0xff0000); this.graphics.fillTriangleShape(this.triangle1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillTriangleShape(this.triangle1); } } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);
// var graphics;
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
        this.hitShape = null;
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
        this.sprites = [];
    }
    create ()
    {
        this.graphics = this.add.graphics();
        this.bounds = new Phaser.Geom.Rectangle(0, 0, 1600, 1200);
        this.rect1 = new Phaser.Geom.Rectangle(200, 200, 600, 100);
        this.rect2 = new Phaser.Geom.Rectangle(1010, 800, 60, 300);
        this.circle1 = new Phaser.Geom.Circle(1200, 200, 160);
        this.circle2 = new Phaser.Geom.Circle(400, 900, 80);
        this.triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(800, 500, 200);
        this.drawScene();
        for (let i = 0; i < 32; i++)
        {
            let x = Phaser.Math.Between(this.bounds.left, this.bounds.right);
            let y = Phaser.Math.Between(this.bounds.top, this.bounds.bottom);
            this.sprites.push(this.add.sprite(x, y, 'eye').setInteractive());
        }
        this.input.on('gameobjectover', function (pointer, gameObject) {
            gameObject.setTint(0xff0000);
        });
        this.input.on('gameobjectout', function (pointer, gameObject) {
            gameObject.clearTint();
        });
        this.input.on('pointermove', function (pointer) {
            const p = this.cameras.main.getWorldPoint(pointer.x, pointer.y);
            const px = p.x;
            const py = p.y;
            this.hitShape = null;
            if (this.rect1.contains(px, py))
            {
                this.hitShape = this.rect1;
            }
            else if (this.rect2.contains(px, py))
            {
                this.hitShape = this.rect2;
            }
            else if (this.circle1.contains(px, py))
            {
                this.hitShape = this.circle1;
            }
            else if (this.circle2.contains(px, py))
            {
                this.hitShape = this.circle2;
            }
            else if (this.triangle1.contains(px, py))
            {
                this.hitShape = this.triangle1;
            }
            this.drawScene();
        }, this);
        const cursors = this.input.keyboard.createCursorKeys();
        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
            zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
            acceleration: 0.06,
            drag: 0.0005,
            maxSpeed: 1.0
        };
        this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
        this.input.keyboard.on('keydown_Z', function (event) {
            this.cameras.main.rotation += 0.01;
        }, this);
        this.input.keyboard.on('keydown_X', function (event) {
            this.cameras.main.rotation -= 0.01;
        }, this);
        const cam = this.cameras.main;
        this.gui = new dat.GUI();
        const p1 = this.gui.addFolder('Pointer');
        p1.add(this.input, 'x').listen();
        p1.add(this.input, 'y').listen();
        p1.open();
        const help = {
            line1: 'Cursors to move',
            line2: 'Q & E to zoom',
            line3: 'Z & X to rotate',
        }
        const f1 = this.gui.addFolder('Camera');
        f1.add(cam, 'x').listen();
        f1.add(cam, 'y').listen();
        f1.add(cam, 'scrollX').listen();
        f1.add(cam, 'scrollY').listen();
        f1.add(cam, 'rotation').min(0).step(0.01).listen();
        f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen();
        f1.add(help, 'line1');
        f1.add(help, 'line2');
        f1.add(help, 'line3');
        f1.open();
    }
    update (time, delta)
    {
        this.controls.update(delta);
        this.sprites.forEach(function(sprite, i) {
            sprite.rotation += (i % 2) ? 0.005 : -0.005;
        });
    }
    drawScene ()
    {
        this.graphics.clear();
        //  camera marker
        this.graphics.lineStyle(1, 0x00ff00);
        this.graphics.strokeRectShape(this.bounds);
        this.graphics.lineBetween(0, 0, 1600, 1200);
        this.graphics.lineBetween(1600, 0, 0, 1200);
        //  shapes
        if (this.hitShape === this.rect1)
        {
            this.graphics.fillStyle(0xff0000);
            this.graphics.fillRectShape(this.rect1);
        }
        else
        {
            this.graphics.fillStyle(0xffff00);
            this.graphics.fillRectShape(this.rect1);
        }
        if (this.hitShape === this.rect2)
        {
            this.graphics.fillStyle(0xff0000);
            this.graphics.fillRectShape(this.rect2);
        }
        else
        {
            this.graphics.fillStyle(0xffff00);
            this.graphics.fillRectShape(this.rect2);
        }
        if (this.hitShape === this.circle1)
        {
            this.graphics.fillStyle(0xff0000);
            this.graphics.fillCircleShape(this.circle1);
        }
        else
        {
            this.graphics.fillStyle(0xffff00);
            this.graphics.fillCircleShape(this.circle1);
        }
        if (this.hitShape === this.circle2)
        {
            this.graphics.fillStyle(0xff0000);
            this.graphics.fillCircleShape(this.circle2);
        }
        else
        {
            this.graphics.fillStyle(0xffff00);
            this.graphics.fillCircleShape(this.circle2);
        }
        if (this.hitShape === this.triangle1)
        {
            this.graphics.fillStyle(0xff0000);
            this.graphics.fillTriangleShape(this.triangle1);
        }
        else
        {
            this.graphics.fillStyle(0xffff00);
            this.graphics.fillTriangleShape(this.triangle1);
        }
    }
}
const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: Example
};
const game = new Phaser.Game(config);