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            this.controls; class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('tiles', 'assets/tilemaps/tiles/cybernoid.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/cybernoid.json'); } create () { const map = this.make.tilemap({ key: 'map' }); const tiles = map.addTilesetImage('cybernoid', 'tiles'); const layer = map.createLayer(0, tiles, 0, 0); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); // Every time you click, shake the camera this.input.on('pointerdown', function () { this.cameras.main.shake(500); }, this); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
this.controls;
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('tiles', 'assets/tilemaps/tiles/cybernoid.png');
        this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/cybernoid.json');
    }
    create ()
    {
        const map = this.make.tilemap({ key: 'map' });
        const tiles = map.addTilesetImage('cybernoid', 'tiles');
        const layer = map.createLayer(0, tiles, 0, 0);
        this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
        const cursors = this.input.keyboard.createCursorKeys();
        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            speed: 0.5
        };
        this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
        //  Every time you click, shake the camera
        this.input.on('pointerdown', function () {
            this.cameras.main.shake(500);
        }, this);
    }
    update (time, delta)
    {
        this.controls.update(delta);
    }
}
const config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    pixelArt: true,
    scene: Example
};
const game = new Phaser.Game(config);