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            // #module import BlurPostFX from 'https://cdn.phaserfiles.com/v385/assets/pipelines/BlurPostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('volcano', 'assets/pics/bw-face.png'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); } create () { const volcano = this.add.image(400, 300, 'volcano').setAlpha(0.5); const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0); let cam = this.cameras.main; cam.setPostPipeline(BlurPostFX); const extracam = this.cameras.add(); this.cameras.main.ignore(hotdog); extracam.ignore(volcano); } update () { // const r = Math.abs(2 * Math.sin(this.time.now * 10)); // this.blurPipeline.set1f('radius', r); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: Example, pipeline: { BlurPostFX } }; const game = new Phaser.Game(config);
// #module
import BlurPostFX from 'https://cdn.phaserfiles.com/v385/assets/pipelines/BlurPostFX.js';
export default class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('volcano', 'assets/pics/bw-face.png');
        this.load.image('hotdog', 'assets/sprites/hotdog.png');
    }
    create ()
    {
        const volcano = this.add.image(400, 300, 'volcano').setAlpha(0.5);
        const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0);
        let cam = this.cameras.main;
        cam.setPostPipeline(BlurPostFX);
        const extracam = this.cameras.add();
        this.cameras.main.ignore(hotdog);
        extracam.ignore(volcano);
    }
    update ()
    {
        // const r = Math.abs(2 * Math.sin(this.time.now * 10));
        // this.blurPipeline.set1f('radius', r);
    }
}
const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: Example,
    pipeline: { BlurPostFX }
};
const game = new Phaser.Game(config);