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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ship', 'assets/sprites/shmup-ship2.png'); } create () { // The world is 3200 x 600 in size this.matter.world.setBounds(0, 0, 3200, 600); this.cameras.main.setBounds(0, 0, 3200, 600); this.createLandscape(); // Add a player ship and camera follow this.player = this.matter.add.sprite(1600, 200, 'ship') .setFixedRotation() .setFrictionAir(0.05) .setMass(30); this.cameras.main.startFollow(this.player, false, 0.2, 0.2); this.cursors = this.input.keyboard.createCursorKeys(); } update () { if (this.cursors.left.isDown) { this.player.thrustBack(0.1); this.player.flipX = true; } else if (this.cursors.right.isDown) { this.player.thrust(0.1); this.player.flipX = false; } if (this.cursors.up.isDown) { this.player.thrustLeft(0.1); } else if (this.cursors.down.isDown) { this.player.thrustRight(0.1); } } createLandscape () { // Draw a random 'landscape' const landscape = this.add.graphics(); landscape.fillStyle(0x008800, 1); landscape.lineStyle(2, 0x00ff00, 1); landscape.beginPath(); const maxY = 550; const minY = 400; let x = 0; let y = maxY; let range = 0; let up = true; landscape.moveTo(0, 600); landscape.lineTo(0, 550); do { // How large is this 'side' of the mountain? range = Phaser.Math.Between(20, 100); if (up) { y = Phaser.Math.Between(y, minY); up = false; } else { y = Phaser.Math.Between(y, maxY); up = true; } landscape.lineTo(x + range, y); x += range; } while (x < 3100); landscape.lineTo(3200, maxY); landscape.lineTo(3200, 600); landscape.closePath(); landscape.strokePath(); landscape.fillPath(); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 }, enableSleeping: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload () 
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('ship', 'assets/sprites/shmup-ship2.png');
    }
    create () 
    {
        //  The world is 3200 x 600 in size
        this.matter.world.setBounds(0, 0, 3200, 600);
        this.cameras.main.setBounds(0, 0, 3200, 600);
        this.createLandscape();
        //  Add a player ship and camera follow
        this.player = this.matter.add.sprite(1600, 200, 'ship')
            .setFixedRotation()
            .setFrictionAir(0.05)
            .setMass(30);
        this.cameras.main.startFollow(this.player, false, 0.2, 0.2);
        this.cursors = this.input.keyboard.createCursorKeys();
    }
    update () 
    {
        if (this.cursors.left.isDown)
        {
            this.player.thrustBack(0.1);
            this.player.flipX = true;
        }
        else if (this.cursors.right.isDown)
        {
            this.player.thrust(0.1);
            this.player.flipX = false;
        }
    
        if (this.cursors.up.isDown)
        {
            this.player.thrustLeft(0.1);
        }
        else if (this.cursors.down.isDown)
        {
            this.player.thrustRight(0.1);
        }
    }
    createLandscape ()
    {
        //  Draw a random 'landscape'
        const landscape = this.add.graphics();
        landscape.fillStyle(0x008800, 1);
        landscape.lineStyle(2, 0x00ff00, 1);
        landscape.beginPath();
        const maxY = 550;
        const minY = 400;
        let x = 0;
        let y = maxY;
        let range = 0;
        let up = true;
        landscape.moveTo(0, 600);
        landscape.lineTo(0, 550);
        do
        {
            //  How large is this 'side' of the mountain?
            range = Phaser.Math.Between(20, 100);
            if (up)
            {
                y = Phaser.Math.Between(y, minY);
                up = false;
            }
            else
            {
                y = Phaser.Math.Between(y, maxY);
                up = true;
            }
            landscape.lineTo(x + range, y);
            x += range;
        } while (x < 3100);
        landscape.lineTo(3200, maxY);
        landscape.lineTo(3200, 600);
        landscape.closePath();
        landscape.strokePath();
        landscape.fillPath();
    }
}
const config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    pixelArt: true,
    physics: {
        default: 'matter',
        matter: {
            gravity: {
                x: 0,
                y: 0
            },
            enableSleeping: true
        }
    },
    scene: Example
};
const game = new Phaser.Game(config);