Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
                
            
            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(200, 150, 'einstein'); // We're going to create 16 cameras in a 4x4 grid, making each 200x150 in size this.cameras.main.setSize(200, 150); for (var y = 0; y < 4; y++) { for (var x = 0; x < 4; x++) { if (x === 0 && y === 0) { continue; } this.cameras.add(x * 200, y * 150, 200, 150); } } } update () { this.image.rotation += 0.01; } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('einstein', 'assets/pics/ra-einstein.png');
    }
    create ()
    {
        this.image = this.add.image(200, 150, 'einstein');
        //  We're going to create 16 cameras in a 4x4 grid, making each 200x150 in size
        this.cameras.main.setSize(200, 150);
        for (var y = 0; y < 4; y++)
        {
            for (var x = 0; x < 4; x++)
            {
                if (x === 0 && y === 0)
                {
                    continue;
                }
                this.cameras.add(x * 200, y * 150, 200, 150);
            }
        }
    }
    update ()
    {
        this.image.rotation += 0.01;
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};
const game = new Phaser.Game(config);