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            class MapScene extends Phaser.Scene { constructor () { super('MapScene'); // Sphinx this.location1 = new Phaser.Math.Vector2(766, 1090); // Oasis this.location2 = new Phaser.Math.Vector2(225, 1552); // Tomb this.location3 = new Phaser.Math.Vector2(700, 1592); // City Gates this.location4 = new Phaser.Math.Vector2(323, 480); // Chair this.location5 = new Phaser.Math.Vector2(593, 274); // River Hormuz this.location6 = new Phaser.Math.Vector2(180, 1087); // Guard Outpost this.location7 = new Phaser.Math.Vector2(168, 163); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('map', 'assets/tests/camera/earthbound-scarab.png'); } create () { this.cameras.main.setBounds(0, 0, 1024, 2048); this.add.image(0, 0, 'map').setOrigin(0); this.cameras.main.setZoom(1); this.cameras.main.centerOn(0, 0); var pos = 1; this.input.on('pointerdown', function () { var cam = this.cameras.main; var location = this['location' + pos]; var rndZoom = Phaser.Math.FloatBetween(0.5, 4); cam.pan(location.x, location.y, 3000, 'Sine.easeInOut'); cam.zoomTo(rndZoom, 3000); pos++; if (pos === 8) { pos = 1; } }, this); this.scene.launch('UIScene'); } } class UIScene extends Phaser.Scene { constructor () { super('UIScene'); this.mapScene; this.mapCamera; this.graphics; this.tooltip1; this.tooltip2; this.tooltip3; this.tooltip4; this.tooltip5; this.tooltip6; this.tooltip7; } create () { this.mapScene = this.scene.get('MapScene'); this.mapCamera = this.mapScene.cameras.main; this.graphics = this.add.graphics(); this.tooltip1 = this.add.text(0, 0).setText('Sphinx'); this.tooltip2 = this.add.text(0, 0).setText('Oasis'); this.tooltip3 = this.add.text(0, 0).setText('Tomb of Ket'); this.tooltip4 = this.add.text(0, 0).setText('City Gates'); this.tooltip5 = this.add.text(0, 0).setText('Rest Easy'); this.tooltip6 = this.add.text(0, 0).setText('River Hormuz'); this.tooltip7 = this.add.text(0, 0).setText('Guard Outpost'); } update () { this.graphics.clear(); this.updateToolTip(this.mapScene.location1, this.tooltip1); this.updateToolTip(this.mapScene.location2, this.tooltip2); this.updateToolTip(this.mapScene.location3, this.tooltip3); this.updateToolTip(this.mapScene.location4, this.tooltip4); this.updateToolTip(this.mapScene.location5, this.tooltip5); this.updateToolTip(this.mapScene.location6, this.tooltip6); this.updateToolTip(this.mapScene.location7, this.tooltip7); } updateToolTip (source, tooltip) { var basePosition = source; var camera = this.mapCamera; // The marker point var x = (basePosition.x - camera.worldView.x) * camera.zoom; var y = (basePosition.y - camera.worldView.y) * camera.zoom; var graphics = this.graphics; graphics.fillStyle(0x000000, 0.8); graphics.lineStyle(4, 0x000000, 0.8); // The text is above this point var width = tooltip.width + 32; var height = tooltip.height + 32; var bx = x - width / 2; var by = y - (height + 32); graphics.fillRect(bx, by, width, height); tooltip.x = bx + 16; tooltip.y = by + 16; graphics.lineBetween(bx + 16, by + height, x, y); } } const config = { type: Phaser.AUTO, width: 800, height: 600, pixelArt: true, parent: 'phaser-example', scene: [ MapScene, UIScene ] }; const game = new Phaser.Game(config);
class MapScene extends Phaser.Scene {
    constructor ()
    {
        super('MapScene');
        //  Sphinx
        this.location1 = new Phaser.Math.Vector2(766, 1090);
        //  Oasis
        this.location2 = new Phaser.Math.Vector2(225, 1552);
        //  Tomb
        this.location3 = new Phaser.Math.Vector2(700, 1592);
        //  City Gates
        this.location4 = new Phaser.Math.Vector2(323, 480);
        //  Chair
        this.location5 = new Phaser.Math.Vector2(593, 274);
        //  River Hormuz
        this.location6 = new Phaser.Math.Vector2(180, 1087);
        //  Guard Outpost
        this.location7 = new Phaser.Math.Vector2(168, 163);
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('map', 'assets/tests/camera/earthbound-scarab.png');
    }
    create ()
    {
        this.cameras.main.setBounds(0, 0, 1024, 2048);
        this.add.image(0, 0, 'map').setOrigin(0);
        this.cameras.main.setZoom(1);
        this.cameras.main.centerOn(0, 0);
        var pos = 1;
        this.input.on('pointerdown', function () {
            var cam = this.cameras.main;
            var location = this['location' + pos];
            var rndZoom = Phaser.Math.FloatBetween(0.5, 4);
            cam.pan(location.x, location.y, 3000, 'Sine.easeInOut');
            cam.zoomTo(rndZoom, 3000);
            pos++;
            if (pos === 8)
            {
                pos = 1;
            }
        }, this);
        this.scene.launch('UIScene');
    }
}
class UIScene extends Phaser.Scene {
    constructor ()
    {
        super('UIScene');
        this.mapScene;
        this.mapCamera;
        this.graphics;
        this.tooltip1;
        this.tooltip2;
        this.tooltip3;
        this.tooltip4;
        this.tooltip5;
        this.tooltip6;
        this.tooltip7;
    }
    create ()
    {
        this.mapScene = this.scene.get('MapScene');
        this.mapCamera = this.mapScene.cameras.main;
        this.graphics = this.add.graphics();
        this.tooltip1 = this.add.text(0, 0).setText('Sphinx');
        this.tooltip2 = this.add.text(0, 0).setText('Oasis');
        this.tooltip3 = this.add.text(0, 0).setText('Tomb of Ket');
        this.tooltip4 = this.add.text(0, 0).setText('City Gates');
        this.tooltip5 = this.add.text(0, 0).setText('Rest Easy');
        this.tooltip6 = this.add.text(0, 0).setText('River Hormuz');
        this.tooltip7 = this.add.text(0, 0).setText('Guard Outpost');
    }
    update ()
    {
        this.graphics.clear();
        this.updateToolTip(this.mapScene.location1, this.tooltip1);
        this.updateToolTip(this.mapScene.location2, this.tooltip2);
        this.updateToolTip(this.mapScene.location3, this.tooltip3);
        this.updateToolTip(this.mapScene.location4, this.tooltip4);
        this.updateToolTip(this.mapScene.location5, this.tooltip5);
        this.updateToolTip(this.mapScene.location6, this.tooltip6);
        this.updateToolTip(this.mapScene.location7, this.tooltip7);
    }
    updateToolTip (source, tooltip)
    {
        var basePosition = source;
        var camera = this.mapCamera;
        //  The marker point
        var x = (basePosition.x - camera.worldView.x) * camera.zoom;
        var y = (basePosition.y - camera.worldView.y) * camera.zoom;
        var graphics = this.graphics;
        graphics.fillStyle(0x000000, 0.8);
        graphics.lineStyle(4, 0x000000, 0.8);
        //  The text is above this point
        var width = tooltip.width + 32;
        var height = tooltip.height + 32;
        var bx = x - width / 2;
        var by = y - (height + 32);
        graphics.fillRect(bx, by, width, height);
        tooltip.x = bx + 16;
        tooltip.y = by + 16;
        graphics.lineBetween(bx + 16, by + height, x, y);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    pixelArt: true,
    parent: 'phaser-example',
    scene: [ MapScene, UIScene ]
};
const game = new Phaser.Game(config);