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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/pics/a-new-link-to-the-past-by-ptimm.jpg'); this.load.image('logo', 'assets/sprites/phaser3-logo.png'); } create () { this.add.image(400, 300, 'pic'); const logo = this.add.image(400, 200, 'logo') .setVisible(false); // Let's show the logo when the camera shakes, and hide it when it completes this.cameras.main.on('camerashakestart', function () { logo.setVisible(true); }); this.cameras.main.on('camerashakecomplete', function () { logo.setVisible(false); }); // Every time you click, shake the camera this.input.on('pointerdown', function () { this.cameras.main.shake(500); }, this); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('pic', 'assets/pics/a-new-link-to-the-past-by-ptimm.jpg');
        this.load.image('logo', 'assets/sprites/phaser3-logo.png');
    }
    create ()
    {
        this.add.image(400, 300, 'pic');
        const logo = this.add.image(400, 200, 'logo')
            .setVisible(false);
        //  Let's show the logo when the camera shakes, and hide it when it completes
        this.cameras.main.on('camerashakestart', function () {
            logo.setVisible(true);
        });
        this.cameras.main.on('camerashakecomplete', function () {
            logo.setVisible(false);
        });
        //  Every time you click, shake the camera
        this.input.on('pointerdown', function () {
            this.cameras.main.shake(500);
        }, this);
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};
const game = new Phaser.Game(config);