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            // #module import HueRotatePostFX from './assets/pipelines/HueRotatePostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(128, 256, 'einstein'); let cam = this.cameras.main; // With shader cam.setSize(256, 512); cam.setPostPipeline(HueRotatePostFX); // No shader cam = this.cameras.add(256, 0, 256, 512); // With shader cam = this.cameras.add(512, 0, 256, 512); cam.setPostPipeline(HueRotatePostFX); // No shader cam = this.cameras.add(768, 0, 256, 512); } update() { this.image.rotation += 0.01; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 512, scene: Example, pipeline: { HueRotatePostFX } }; const game = new Phaser.Game(config);
// #module
import HueRotatePostFX from './assets/pipelines/HueRotatePostFX.js';
export default class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('einstein', 'assets/pics/ra-einstein.png');
    }
    create ()
    {
        this.image = this.add.image(128, 256, 'einstein');
        let cam = this.cameras.main;
        //  With shader
        cam.setSize(256, 512);
        cam.setPostPipeline(HueRotatePostFX);
        //  No shader
        cam = this.cameras.add(256, 0, 256, 512);
        //  With shader
        cam = this.cameras.add(512, 0, 256, 512);
        cam.setPostPipeline(HueRotatePostFX);
        //  No shader
        cam = this.cameras.add(768, 0, 256, 512);
    }
    update()
    {
        this.image.rotation += 0.01;
    }
}
const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 1024,
    height: 512,
    scene: Example,
    pipeline: { HueRotatePostFX }
};
const game = new Phaser.Game(config);