Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
                
            
            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/pics/lazur-skkaay3.png'); } create () { this.add.image(0, 200, 'pic').setOrigin(0); // Set the camera bounds to be the size of the image // In this case we can scroll horizontally, but not vertically this.cameras.main.setBounds(0, 0, 1280, 200); // Camera controls const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('pic', 'assets/pics/lazur-skkaay3.png');
    }
    create ()
    {
        this.add.image(0, 200, 'pic').setOrigin(0);
        //  Set the camera bounds to be the size of the image
        //  In this case we can scroll horizontally, but not vertically
        this.cameras.main.setBounds(0, 0, 1280, 200);
        //  Camera controls
        const cursors = this.input.keyboard.createCursorKeys();
        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            acceleration: 0.06,
            drag: 0.0005,
            maxSpeed: 1.0
        };
        this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
    }
    update (time, delta)
    {
        this.controls.update(delta);
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: Example
};
const game = new Phaser.Game(config);