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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); } create () { // A background image - scrolls with the camera at a 1:1 ratio this.add.image(400, 300, 'volcano'); // A sprite, scrolls at half the speed of the camera this.add.image(400, 300, 'hotdog').setScrollFactor(0.50); // A sprite, scrolls at quarter the speed of the camera this.add.image(400, 300, 'hotdog').setScrollFactor(0.25); // A sprite, doesn't scroll with the camera (is fixed to camera) this.add.image(400, 300, 'hotdog').setScrollFactor(0); // From here down is just camera controls and feedback const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); var cam = this.cameras.main; const gui = new dat.GUI(); var help = { line1: 'Cursors to move' } var f1 = gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(help, 'line1'); f1.open(); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg');
        this.load.image('hotdog', 'assets/sprites/hotdog.png');
    }
    create ()
    {
        //  A background image - scrolls with the camera at a 1:1 ratio
        this.add.image(400, 300, 'volcano');
        //  A sprite, scrolls at half the speed of the camera
        this.add.image(400, 300, 'hotdog').setScrollFactor(0.50);
        //  A sprite, scrolls at quarter the speed of the camera
        this.add.image(400, 300, 'hotdog').setScrollFactor(0.25);
        //  A sprite, doesn't scroll with the camera (is fixed to camera)
        this.add.image(400, 300, 'hotdog').setScrollFactor(0);
        //  From here down is just camera controls and feedback
        const cursors = this.input.keyboard.createCursorKeys();
        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            acceleration: 0.06,
            drag: 0.0005,
            maxSpeed: 1.0
        };
        this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
        var cam = this.cameras.main;
        const gui = new dat.GUI();
        var help = {
            line1: 'Cursors to move'
        }
        var f1 = gui.addFolder('Camera');
        f1.add(cam, 'x').listen();
        f1.add(cam, 'y').listen();
        f1.add(cam, 'scrollX').listen();
        f1.add(cam, 'scrollY').listen();
        f1.add(cam, 'rotation').min(0).step(0.01).listen();
        f1.add(help, 'line1');
        f1.open();
    }
    update (time, delta)
    {
        this.controls.update(delta);
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: Example
};
const game = new Phaser.Game(config);