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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('map', 'assets/tests/camera/earthbound-scarab.png'); } create () { this.cameras.main.setBounds(0, 0, 1024, 2048); this.add.image(0, 0, 'map').setOrigin(0); this.cameras.main.setZoom(4); this.cameras.main.centerOn(0, 0); console.log(this.cameras.main.getScroll(767, 1096)); this.text = this.add.text(304, 230).setText('Click to move').setScrollFactor(0); this.text.setShadow(1, 1, '#000000', 2); let pos = 0; this.input.on('pointerdown', function () { const cam = this.cameras.main; if (pos === 0) { cam.pan(767, 1096, 2000, 'Power2'); pos++; } else if (pos === 1) { cam.pan(703, 1621, 2000, 'Elastic'); pos++; } else if (pos === 2) { cam.pan(256, 623, 2000, 'Sine.easeInOut'); pos++; } else if (pos === 3) { cam.pan(166, 304, 2000); pos++; } else if (pos === 4) { cam.pan(624, 158, 2000); pos++; } else if (pos === 5) { cam.pan(680, 330, 2000); pos++; } else if (pos === 6) { cam.pan(748, 488, 2000); pos++; } else if (pos === 7) { cam.pan(1003, 1719, 2000); pos = 0; } }, this); } update () { const cam = this.cameras.main; this.text.setText(['Click to move', 'x: ' + cam.scrollX, 'y: ' + cam.scrollY ]); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, physics: { default: 'arcade', }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload () 
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('map', 'assets/tests/camera/earthbound-scarab.png');
    }
    create () 
    {
        this.cameras.main.setBounds(0, 0, 1024, 2048);
    
        this.add.image(0, 0, 'map').setOrigin(0);
    
        this.cameras.main.setZoom(4);
        this.cameras.main.centerOn(0, 0);
    
        console.log(this.cameras.main.getScroll(767, 1096));
        
        this.text = this.add.text(304, 230).setText('Click to move').setScrollFactor(0);
        this.text.setShadow(1, 1, '#000000', 2);
    
        let pos = 0;
    
        this.input.on('pointerdown', function () {
    
            const cam = this.cameras.main;
    
            if (pos === 0)
            {
                cam.pan(767, 1096, 2000, 'Power2');
                pos++;
            }
            else if (pos === 1)
            {
                cam.pan(703, 1621, 2000, 'Elastic');
                pos++;
            }
            else if (pos === 2)
            {
                cam.pan(256, 623, 2000, 'Sine.easeInOut');
                pos++;
            }
            else if (pos === 3)
            {
                cam.pan(166, 304, 2000);
                pos++;
            }
            else if (pos === 4)
            {
                cam.pan(624, 158, 2000);
                pos++;
            }
            else if (pos === 5)
            {
                cam.pan(680, 330, 2000);
                pos++;
            }
            else if (pos === 6)
            {
                cam.pan(748, 488, 2000);
                pos++;
            }
            else if (pos === 7)
            {
                cam.pan(1003, 1719, 2000);
                pos = 0;
            }
    
        }, this);
    }
    update () 
    {
        const cam = this.cameras.main;
        this.text.setText(['Click to move', 'x: ' + cam.scrollX, 'y: ' + cam.scrollY ]);
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    pixelArt: true,
    physics: {
        default: 'arcade',
    },
    scene: Example
};
const game = new Phaser.Game(config);