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The following 52 Phaser Dev Logs were published in 2017:

Dev Log Published Contents
150 21st December 2017 Sound seeking, Text Wrapping, Pointer Lock, Glow shaders and Graphic Mesh rendering. Read
149 4th December 2017 Phaser 3 Tilemap API and Sound Manger updates covered in detail. Read
148 27th November 2017 Matter.js physics lands in V3. Sound API updates and work on rendering displays. Read
147 20th November 2017 Tilemap updates, Sound Manager updates and Bitmap and Geometry masks are implemented. Read
146 13th November 2017 A new release schedule and the return of Arcade Physics. Read
145 6th November 2017 V3 Beta 9, loads of fixes everywhere and lots of new examples. Read
144 30th October 2017 A massive update to the Particle system lands in Beta 8. Read
143 16th October 2017 JSDocs update and Phaser 3 Particle Emitter. Read
142 9th October 2017 Phaser 3 documentation tools and work. Read
141 2nd October 2017 Number Count Tweens, Curves, Paths and Followers. Read
140 25th September 2017 Phaser 3 Beta 4 is out. Sprite3D and Camera3D demos. Read
139 18th September 2017 Beta 2, Docs updates and Vector math land. Read
138 11th September 2017 Phaser 3 Beta 1 is out. Read
137 6th September 2017 Phaser 3 MOSS award. Read
136 6th September 2017 Phaser awarded $50,000 from MOSS Program Read
135 4th September 2017 Thank you, everyone Read
134 21st August 2017 Updates to the lighting system and loads of new physics tests. Read
133 14th August 2017 JSDocs, Tween Manager completed and Deferred Lighting. Read
132 7th August 2017 Custom blend modes and the new Light Layer. Read
131 1st August 2017 Phaser Stickers Read
130 31st July 2017 Phaser v3 Alpha Release is out. Read
129 24th July 2017 v3 Input Manager Updates. Read
128 17th July 2017 The v3 Input Manager starts to take shape. Read
127 10th July 2017 New State features, Tint demos and multi-camera tests. Read
126 3rd July 2017 New Clock class, Timers, Endless Tilemaps and State updates. Read
125 26th June 2017 Dynamic Tilemaps are added along with ScrollFactor. Read
124 19th June 2017 Create a game of Snake in this new Phaser 3 Tutorial. Read
123 9th June 2017 RetroFonts return and Tilemap Examples galore Read
122 5th June 2017 The new Phaser 3 Web site is launched Read
121 5th June 2017 The Phaser 3 Labs are open Read
120 26th May 2017 TweenManager Planning and TileMap Renderer Read
119 19th May 2017 WebGL Snapshots and new Mesh Game Object Read
118 12th May 2017 Graphics Transform Operations and Render to Texture Support Read
117 8th May 2017 TileSprite Game Objects, DDoS Attacks and Trello Read
116 28th April 2017 Text Metrics and a new Time Step loop Read
115 21st April 2017 Spring cleaning and Render Pass Game Object Read
114 14th April 2017 Animation Manager Updates and JSON Configuration work Read
113 7th April 2017 New Loader Filetypes, Shader Effects and Animations Read
112 4th April 2017 Where to get Phaser 3 Updates Read
111 31st March 2017 Phaser Actions and new Triangle Geometry Read
110 24th March 2017 Layers, Sprite Flipping and Depth Sorting Read
109 17th March 2017 New Text Game Object and Trail Effects Read
108 10th March 2017 3D Line Rendering with the Graphics API Read
107 3rd March 2017 Bitmap Text Game Object and the start of the Graphics API Read
106 24th February 2017 Bitmap Text started and Keyboard Manager Updates Read
105 17th February 2017 Global Registry Added, State Updates and new Color Object Read
104 10th February 2017 New State Manager and Camera System added Read
103 3rd February 2017 New Blitter Stress Tests and Transform Updates Read
102 27th January 2017 Hard work refactoring the Game Loop and Display List Read
101 20th January 2017 Blitter Batch and Sprite Batch Renderers Read
100 13th January 2017 Dynamic Sound FX and WebGL 2D Rendering Read
99 6th January 2017 Geometry, Hermite Curves and Intersections Read