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The third part of the endless runner tutorial series sorts out the jumping.

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The second part of the tutorial series on making your own endless runner game.

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A short tutorial on faking the swipe gesture in Phaser games.

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A comprehensive tutorial on remixing a multiplayer Phaser game on Glitch.

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A tutorial on creating a prototype based on the hit mobile game Flipping Legend.

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In part 5 of the tutorial series eyes are added to the snakes.

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Updating a 3 year old prototype to take advantage of cached Tweens.

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A fantastic and comprehensive tutorial on creating multiplayer games with PubNub and Phaser.

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A tutorial on managing jumping on enemies using Arcade Physics.

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A tutorial on adding a toast message into your Phaser games.

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31st July 2017

In part 4 of the tutorial series collision detection between snakes is added.

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28th July 2017

A Phaser plugin for fast pathfinding using navigation meshes.

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27th July 2017

A great tutorial on creating a streamlined workflow for building standalone games.

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26th July 2017

A comprehensive boilerplate used by one of the largest Phaser game publishers in the world.

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21st July 2017

A comprehensive multi-part tutorial on making your own endless runner game.

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19th July 2017

In part 3 of the tutorial series the game is evolved further, adding in players and bots.

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18th July 2017

In this update to the game a player character is added, assets are recycled and arrays are removed.

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17th July 2017

A tutorial on updating a previous prototype for the latest version of Phaser and new controls.

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13th July 2017

Part 2 of the tutorial series focuses on adding the snake into the game.

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12th July 2017

A tutorial on dealing with handling audio decoding in your games.

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10th July 2017

Learn how to create the hit game Slither with Phaser in part 1 of this new series.

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Learn about creating hexagonal tile based games in this comprehensive Tuts+ tutorial.

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A 9 part video series on creating a simple Phaser game from scratch.

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In Part 7 of this new video based tutorial course learn about adding sounds and music into your games.

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30th June 2017

A great beginners guide to using Timers in Phaser games.

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29th June 2017

Re-creating a fun iOS platformer in Phaser CE.

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28th June 2017

An interview with Max Rose, author of the Phaser created mobile game Frosty and Friends.

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27th June 2017

In Part 6 of this new video based tutorial course learn about adding Artificial Intelligence to your games.

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23rd June 2017

Rapid Game Development with PhaserJS and Node for Modern Browsers.

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21st June 2017

A module for reducing neighboring tiles into a single shape (a polygon "hull")

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20th June 2017

How to add wall jumping to your games in a few lines of code.

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19th June 2017

An interesting challenge: Create a complete game in under 1 hour. See the results and code here.

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16th June 2017

A tutorial on creating complex objects: the combination of varying parent and child elements.

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15th June 2017

In this new installment the game is made more fair, with better object placement and optimizations.

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14th June 2017

A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.

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13th June 2017

In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.

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12th June 2017

The tutorial continues, adding spikes, death and more features to the game.

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The tutorial series continues, this time adding diamonds and real object pooling into the mix.

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A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.

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A small open-source library for loading and parsing Aseprite files.

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How to prepare build and wrap your EXE file for Steam.

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A new tutorial series on creating an endless climber action game using Arcade Physics.

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31st May 2017

A procedural dungeon generator plugin for Phaser, with easy visual and room configuration settings.

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29th May 2017

A self-contained, self-updating progress bar that can be attached to a Sprite or created statically.

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26th May 2017

An open source 88 key piano with mouse and keyboard support.

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24th May 2017

In Part 4 of this new video based tutorial course learn about sprite groups and factory functions.

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22nd May 2017

A short tutorial on configuring IntelliSense for Phaser in Visual Studio Code.

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19th May 2017

This Phaser plugin helps make your game responsive and free of black bars.

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18th May 2017

Create a 10 level prototype based on the hit iOS game Zhed.

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17th May 2017

A player controlled Game Object with movement controls based on Link from the Zelda games.