In this 3 part tutorial series, Cartrell from Gameplay Coder, walks you through the process of creating a multiplayer poker game using Phaser, TypeScript and Node with Socket.io.
The series starts out discussing the game layout and Phaser Editor integration. It then covers creating a factory for the card Game Objects, the poker rules you need to adhere to and re-raising (when a player raises a bet).
Be sure to subscribe to their free newsletter to be notified of new posts in the series.
If you wish to post comments on our site, you'll need an account. Please login or register.
Login Register