Rutger McKenna provides a basic introduction to Phaser 3.
In this tutorial, Rutger McKenna walks you through creating a basic scene in Phaser 3, creating shapes, and loading and displaying images in your scene. Rutger walks through the basic boilerplate that is needed to create your Phaser game.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices