Part 2 in a new series on making your first Phaser 3 game using modern JavaScript practices.
Tommy Leung at Ourcade continues his tutorial series on creating Phaser 3 games using modern JavaScript. In Part 2: "To add platforms and ground to our game we will use the ‘ground’ asset we preloaded in Part 1.
The code will be placed in a method instead of being added to the create() method. Organizing code into reusable functions and methods helps with writing better code."
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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
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