The second part of the MMORPG tutorial series. This time adding player attack logic.

Posted on 21st Aug 2019. Follow @phaser_ and get the Phaser World newsletter.


Phaser present part two of their MMORPG series: "At the beginning of this tutorial series, we started building our Phaser 3 MMORPG. In Part 1, we did the following:

  • We set up the basic project and installed the required dependencies.
  • We added SocketIO to our project and added the server side logic for when a player connects and disconnects to our game.
  • We wrapped up by adding the SocketIO library to the client side code.

In Part 2 of this tutorial series, we will continue adding the web socket logic to client-side code, update the logic for adding players to our game and start adding the logic for allowing the players to attack."

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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