The second part of the MMORPG tutorial series. This time adding player attack logic.
Phaser Tutorials.com present part two of their MMORPG series: "At the beginning of this tutorial series, we started building our Phaser 3 MMORPG. In Part 1, we did the following:
- We set up the basic project and installed the required dependencies.
- We added SocketIO to our project and added the server side logic for when a player connects and disconnects to our game.
- We wrapped up by adding the SocketIO library to the client side code.
In Part 2 of this tutorial series, we will continue adding the web socket logic to client-side code, update the logic for adding players to our game and start adding the logic for allowing the players to attack."
Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices