In the next part of this series Emanuele adds in a scrolling parallax background.
Emanuele Feronato continues his series: "Here we go with the 4th part of the HTML5 endless runner prototype powered by Phaser and Arcade physics.
Time for a small recap: in first step, I was able to set up a basic endless runner with double jump and room for customization using object pooling to save resources.
In second step I added even more room for customization and – most important – a player animation.
In third step I added texture to platforms – no more white boxes – and coins to collect. Coins have their own animation and once collected they disappear in a way similar to the one you used to see in Super Mario series.
Now it’s time to add a scrolling parallax background, which is made by a series of images moving at a slower speed than the platform, giving the illusion they are moving in the distance."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices