In part 3 learn how to add client side logic for handling player input and collectibles.
From Phaser Tutorials.com: "In Part 1 of this tutorial, we created our Node.js server, set up a basic Phaser game, and set up our server to run Phaser in headless mode, and in Part 2 we started adding in the logic for adding and removing players to our game.
In this tutorial, we are going to add the client side logic for displaying other players in our game, add the logic for handling player input, and add logic for the collectibles players will pick up."
Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices