Why shaders are cool and how to use them in Phaser 3.

Posted on 13th Feb 2019. Follow @phaser_ and get the Phaser World newsletter.


Jerome Renaux at Dynetis Games has published new tutorial: "This article introduces you to what shaders can do. I’ll showcase a few cool effects you can achieve with custom shaders and show how to apply them to your Phaser 3 game.

I will provide a high-level explanation of what shaders are. I will not however cover in details all the things you can do with them. Good references already exist for that, such as the book of shaders or this resource.

But as the saying goes, “a nice demo with a few shaders is worth 1,000 words”. So here are the links to the demo I have made."

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
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  • Scaling for devices
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