In this tutorial the prototype is evolved from using basic debug graphics to proper art assets.

Article by Richard Davey. Posted on 19th Feb 2019.   @phaser_


Emanuele Feronato has taken his Don't Touch the Spikes game tutorial an enhanced it further: "When I showed you the “Don’t Touch the Spikes” rendered with debug draw in this post, I told you I would have added graphic assets in next update, and here we go.

This update basically merges the features of the first step when we saw how to bind Matter physics to Phaser images with the complete game engine introduced in step 2 when you had a completely playable game just rendered in debug draw."

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