A Windows based app designed for extruding tilesets to avoid the bleeding pixels problem present in WebGL rendering.
Designed for getting around edge bleeding issues found in the Phaser game engine when using spritesheets and tilesets. It works in the same way as the tile-extruder by @mikewesthad except it has a gui, does not have to be called from a terminal and doesn't require nodejs.
It is written in C# using Microsoft .NET 2.0 and has been designed and tested for use on Windows systems.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices