A Windows based app designed for extruding tilesets to avoid the bleeding pixels problem present in WebGL rendering.

Article by Richard Davey. Posted on 21st Jan 2019.   @phaser_


Designed for getting around edge bleeding issues found in the Phaser game engine when using spritesheets and tilesets. It works in the same way as the tile-extruder by @mikewesthad except it has a gui, does not have to be called from a terminal and doesn't require nodejs.

It is written in C# using Microsoft .NET 2.0 and has been designed and tested for use on Windows systems.

Read More