A Windows based app designed for extruding tilesets to avoid the bleeding pixels problem present in WebGL rendering.

Posted on 21st Jan 2019. Follow @phaser_ and get the Phaser World newsletter.


Designed for getting around edge bleeding issues found in the Phaser game engine when using spritesheets and tilesets. It works in the same way as the tile-extruder by @mikewesthad except it has a gui, does not have to be called from a terminal and doesn't require nodejs.

It is written in C# using Microsoft .NET 2.0 and has been designed and tested for use on Windows systems.

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