A Windows based app designed for extruding tilesets to avoid the bleeding pixels problem present in WebGL rendering.

Article by Richard Davey. Posted on 21st Jan 2019.   @photonstorm

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Designed for getting around edge bleeding issues found in the Phaser game engine when using spritesheets and tilesets. It works in the same way as the tile-extruder by @mikewesthad except it has a gui, does not have to be called from a terminal and doesn't require nodejs.

It is written in C# using Microsoft .NET 2.0 and has been designed and tested for use on Windows systems.

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