In this part the game is enhanced with double jumps, particle trails, explosions and camera effects.
From Emanuele Feronato: "Here we go with another step in the creation of the circular endless runner built without using any physics engine.
Now we are going to add some eye catching effects like a trail following the player, as well as a camera shake and an explosion when the player hits a spike."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices