What happens when six people work on a game, one person at a time, with nobody knowing what they would do until they got it?

Article by Richard Davey. Posted on 2nd Oct 2018.   @photonstorm

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"In the Exquisite Corpse game jam, each participant got full control of a game project for one day, before handing it off to the next person. Each game was cobbled together, one person at a time, with nobody knowing what they would be working on until they got it. It was an experiment in collaboration and building on the work of others. It was also an exercise in creativity, letting go of intention and surrendering to the communal flow. It was a lot of fun!

Six people worked on this track. The few draggable shapes it started with became the pieces of a unique physics-based arcade mechanic."

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