A mini tutorial from Emanuele Feronato about creating Matter Phyics Bodies.
As usual, the first example of a physics engine is the “create a crate / remove a crate” script.
Touch the canvas in an empty spot to create a crate, or touch a crate to remove it."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices