A tutorial containing the complete source to re-create a prototype of the classic iPad game.

Posted on 9th Apr 2018. Follow @phaser_ and get the Phaser World newsletter.

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From Emanuele Feronato: "Magick is a fun iPad game I played some years ago, and I also wrote a first tutorial about it.

I don’t think you can find the game anymore, or at least I can’t open the original link, but I wanted to update the source code adding more room for customization and the capability to change player direction by tapping on it.

The player walks and climbs on his own, you can only click anywhere on an empty spot to summon a crate, but you can summon only one crate at once.

Moreover, in this version you can also change player direction if you tap within a certain distance from it.

Will you be able to reach the upper platform on the left?

I really like the gameplay, and since at the moment the game seems to have disappeared, it would be nice to create something which remembers it."

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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$19