A tutorial on creating and using normal maps for light effects in Phaser 3.
Code + Web, the creations of the apps Texture Packer and Sprite Illuminator have published a new tutorial on creating light effects in Phaser 3. Using normal maps (created with Sprite Illuminator) they show the process of loading and configuring your game to use them.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices