A tutorial on creating and using normal maps for light effects in Phaser 3.

Posted on 13th Apr 2018. Follow @phaser_ and get the Phaser World newsletter.


Code + Web, the creations of the apps Texture Packer and Sprite Illuminator have published a new tutorial on creating light effects in Phaser 3. Using normal maps (created with Sprite Illuminator) they show the process of loading and configuring your game to use them.

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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