This plugin adds support for grid / tile based movement, collision, bodies and more.

Posted on 27th Apr 2018. Follow @phaser_ and get the Phaser World newsletter.

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Niklas Berg has released this great new plugin for Phaser 3: "The Grid Physics plugin for Phaser is to Arcade physics what Arcade physics is to Matter.js. :-) The plugin adds support for grid/tile based movement along with some other stuff to make your life easier doing games with grid restricted movement. My aim is to build the API as close as possible to Arcade physics.

The plugin is being developed and there are both bugs and missing features. I'm making this to use it in a RPG project. That means that I'll prioritize those parts I need and that bugs that isn't an issue for my own game isn't attended. One example is that objects might fly away if they are pushed by several bodies at once. If you run into issues that you would like addressed, please open an issue here."

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