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Dynetis Games is back with another quality tutorial: "In this tutorial, we’ll be using the great Easystar pathfinding library to compute paths for us in a basic Phaser 3 game, and see how we can translate the paths computed by Easystar into actual smooth motions of the player character using a Phaser 3 timeline. We will used Tiled (with which I assume basic familiarity on your part) to set up the tilemap and indicate the obstacles, as well as see how to make some terrains less preferable than others by attributing costs to them."

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