A tutorial written as the developer journeyed through Phaser 3 to build his new game.

Article by Richard Davey. Posted on 20th Feb 2018.   @photonstorm


James Pierce has been blogging about developing with Phaser 3 since some of the early betas. He's since released a full game using it and what he learned along the way is relevant and interesting reading. In part 1 he covers the game config object, setting global vars, adding scenes, separating files, going full screen and bitmap text.

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