The Tipsy Tower prototype evolves into a full game, with orientation and responsive support, including source code.

Posted on 16th Jan 2018. Follow @phaser_ and get the Phaser World newsletter.


Emanuele Feronato has been writing a series of tutorials about creating a game like Tipsy Tower. In this concluding post he turns his tutorials into a complete game, Stack the Crates:

"It has all features required from a HTML5 game, including the “wrong orientation” detection and a responsive way to place some elements which should make the game look nice on every device (it could be a song: my game looks nice / on every device / play it once or twice / drinkin’ lemon ice), but it only has one game state."

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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