A set of five time saving classes to use in your own games to handle things like backgrounds, logos and thumbnails.

Posted on 10th Jan 2018. Follow @phaser_ and get the Phaser World newsletter.


The Phaser Games site has compiled a new article all about saving time when creating games: "If you ever get a Deja Vu feeling when you are coding, it is probably time to put that code in some form of reusability! I found myself writing a lot of the same things over and over, so I built these classes for my personal library. Here are a few of my most used classes in Phaser."

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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