A set of five time saving classes to use in your own games to handle things like backgrounds, logos and thumbnails.
The Phaser Games site has compiled a new article all about saving time when creating games: "If you ever get a Deja Vu feeling when you are coding, it is probably time to put that code in some form of reusability! I found myself writing a lot of the same things over and over, so I built these classes for my personal library. Here are a few of my most used classes in Phaser."
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices