3 new tutorials on creating physics enabled sprites in Phaser 3.
Sprite Storm has released a tutorial about using Phaser 3 to create a physics enabled sprite. The tutorial uses ES6 and covers the game config, setting up Impact physics and then creating a sprite. Given that there aren't any Phaser 3 tutorials around at the moment this is great to see!
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices