3 new tutorials on creating physics enabled sprites in Phaser 3.

Posted on 7th Dec 2017. Follow @phaser_ and get the Phaser World newsletter.


Sprite Storm has released a tutorial about using Phaser 3 to create a physics enabled sprite. The tutorial uses ES6 and covers the game config, setting up Impact physics and then creating a sprite. Given that there aren't any Phaser 3 tutorials around at the moment this is great to see!

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The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
  • By Emanuele Feronato
  • 155 Pages
  • 28 Source Code Examples
  • Build a complete game from start to finish
  • Cross Platform
  • Scaling for devices
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