All of the slides and code from a recent talk and workshop on creating real-time games.
JD Nicholls has published the slides and code from his talk: Isometric Worlds and Real Time games. It covers building a real-time multiplayer game and what to look out for. The code is written in ES2015 and includes a Hello World to get started, some node basics and a Phaser webpack template. Just follow along through the links on the GitHub page and you'll be armed with a stack of toys to get building with.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices