Taking his original 10 level game, Emanuele walks you through the process of creating a level generator for it.

Article by Richard Davey. Posted on 31st Oct 2017.   @photonstorm

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Emanuele Feronato has been publishing tutorials about creating his game zNumbers in Phaser: "When I first made zNumbers prototype, I wondered why Karl Barter, the author of the original game, only created 10 levels.

Harware limitations? It was first released on a Sharp Zaurus, so maybe this is the reason. Or maybe Karl decided 10 levels are enough.

Anyway, I decided to code a level generator, and it’s working quite good, I can even choose the difficulty of the level as well as its size."

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