Emanuele Feronato took one of his old Phaser prototypes, the game Mass Attack, and then converted it for Phaser 3 Beta 2. It was fascinating to see how someone would approach creating a game in Phaser 3 Beta given they don't have any documentation to work from yet. The resulting code was basically a 'best guess' approach, although it worked fine.
But I took it and recoded it how I would have approached it, which made for an interesting comparison. You can see the first attempt in this post and then my version in this post.
If you wish to post comments on our site, you'll need an account. Please login or register.
Login Register